@stamp/collision

Controls collision behavior: forbid or defer

This stamp (aka behavior) will check if there are any conflicts on every compose call. Throws an Error in case of a forbidden collision or ambiguous setup.

Usage

import Collision from '@stamp/collision';

const ForbidRedrawCollision = Collision.collisionSetup({forbid: ['redraw']});

Or if you don't want to import the stamp you can import only the method:

import {collisionSetup} from '@stamp/collision';
const ForbidRedrawCollision = collisionSetup({forbid: ['redraw']});

The defer collects same named methods and wraps them into a single method.

import Collision from '@stamp/collision';

import {Border, Button, Graph} from './drawable/primitives';

const UiComponent = Collision.collisionSetup({defer: ['draw']})
.compose(Border, Button, Graph);

const component = UiComponent();
const results = component.draw(); // will draw() all three primitives
console.log(results.length); // prints "3" to the console.

The deferred method returns the array of the values your methods returned. In the example above the results array will have the values the .draw() methods returned.

API

Static methods

collisionSetup

Forbid or Defer an exclusive method stamp.collisionSetup({forbid: ['methodName1'], defer: ['methodName2']}) -> Stamp

collisionProtectAnyMethod

Forbid any collisions, excluding those allowed stamp.collisionProtectAnyMethod({allow: ['methoName']}) -> Stamp

collisionSettingsReset

Remove any Collision settings from the stamp stamp.collisionSettingsReset() -> Stamp

Example

See the comments in the code:

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